Creature Kit v1.1 Procedural Creature Creation for Unity
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    Creature Kit Documentation

    Developer documentation for creating, styling, and animating Creature Kit Beasts in Unity.

    Start with Getting Started if this is your first time using Creature Kit. Then use Structure to shape a Beast, Surface to customize colors and materials, and Animation to make the creature move.

    Documentation Sections

    • Getting Started: create your first Beast and understand what appears in the scene.
    • Beast Structure: create and shape procedural Beasts.
    • Beast Surface: apply and customize color/material presets.
    • Beast Animation: concepts, channels, clips, and examples.
    • Beast Ground Alignment: adapt Beast movement and visual orientation to uneven ground.
    • API Reference: generated C# API reference.

    First Steps

    • Create Your First Beast
    • What Was Created

    Structure Quick Links

    • Structure Concepts
    • Inspector Workflow
    • Structure Presets
    • Detail Level And Shape Profiles
    • Structure Gallery

    Surface Quick Links

    • Surface Concepts
    • Surface Presets
    • Material Slots
    • Surface Gallery

    Animation Quick Links

    • Animation Concepts
    • Channel Animation
    • Clip Animation
    • Runtime Integration
    • No-Code Integration
    • Animation Examples

    Ground Alignment Quick Links

    • Ground Alignment Concepts
    • CharacterController Usage
    • Debugging Ground Alignment
    • Ground Alignment Examples
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