Creature Kit v1.1 Procedural Creature Creation for Unity
Search Results for

    Show / Hide Table of Contents
    Documentation
    Home Animation Channels Guide Clips Guide No-Code Guide API Reference

    Surface Presets

    Surface presets are applied from the BeastSurface inspector.

    Surface preset workflow

    Apply A Surface Preset

    1. Select a Beast.
    2. Find the BeastSurface component.
    3. Assign a Surface Preset.

    The preset is applied immediately. The Beast keeps its structure; only the material assignments change.

    Duplicate A Surface Preset

    Use Duplicate Surface Preset when you want to edit colors or material properties without changing the original preset.

    The duplicate operation creates:

    • a new BeastSurfacePreset asset;
    • a matching folder containing copied materials for each Beast part slot;
    • an inspector notice with the created folder path.

    This is the recommended workflow for creating a custom creature look.

    Keep duplicated Surface presets with their copied material folder. That makes it clear which materials belong to the editable variant and prevents accidental edits to shared package presets.

    Back to top Generated by DocFX