Creature Kit v1.1 Procedural Creature Creation for Unity
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    Beast Surface

    Beast Surface controls the colors and materials used by generated Beast parts.

    Surface is separate from Structure. A Beast can keep the same shape while switching between different Surface presets.

    Surface overview Surface overview Surface overview

    In This Section

    • Surface Concepts
    • Surface Presets
    • Material Slots
    • Rendering And URP
    • Surface Gallery

    Typical Workflow

    1. Select a Beast.
    2. Choose a Surface preset in the Presets foldout.
    3. Apply the preset.
    4. Duplicate the preset when you want an independent editable copy.
    5. Edit the generated materials directly.

    Surface presets are reusable assets. Duplicating a surface preset creates an independent preset and material set that can be edited without changing the original.

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