Creature Kit v1.1 Procedural Creature Creation for Unity
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    Structure Presets

    Structure presets store reusable Beast shape settings.

    Use a structure preset when you want to create a named creature template, reuse a creature family, or quickly return to a known shape.

    Structure preset workflow

    Built-In Presets

    Creature Kit includes Beast presets such as:

    • Default
    • ShyMoon
    • Origawn
    • PentaKnife
    • KatGreen
    • HippoLike
    • ePhant

    These presets are starting points. They can be used as-is, duplicated, or adjusted in the inspector.

    Apply A Preset

    1. Select the Beast GameObject.
    2. Open the Presets foldout.
    3. Choose a structure preset.
    4. Click Apply Structure Preset.
    5. Rebuild the structure if needed.

    Save A Preset

    When a Beast shape becomes useful as a reusable creature, save it as a new preset from the inspector.

    Keep structure presets focused on shape. Use Surface presets for colors and materials.

    Preset assets are project assets. Keep custom presets in a project-owned folder when they represent game content, and keep the shipped presets unchanged as package examples.

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