Surface Gallery
Use this page for visual examples of Surface presets and material styles.
Shared Texture Library on a Beast

This comparison uses the same default Beast, camera, lighting, and material setup for every profile. Only the Beast skin texture changes, while the eyes and feet stay neutral so the surface structure remains easy to read.
The built-in library groups its profiles by a short name prefix:
Alienprofiles provide unfamiliar organic and cracked surfaces.Furprofiles provide animal-inspired coats such asFurCheetah,FurCowDark, andFurTigerCoat.Geoprofiles provide reusable graphic patterns such asGeoRingSpots,GeoWoolly, andGeoPebbledHide.Skinprofiles provide species-inspired bare skin such asSkinElephant.
These profiles live in Assets/CreatureKit/TextureLibrary. Ovoid, Long Part, and Raw compatibility tags let the non-modal browser show the most relevant profiles for Beast, Serpentine, and future creature families. The tags guide selection; they do not replace each family's UV and Surface implementation.
Custom Material Variant

Duplicated Surface presets are the intended place for custom metallic, smoothness, color, and texture authoring changes.
Part Slot Example

Part slots let one Beast combine different visual treatments for body, head, eye, pupil, eyelid, legs, feet, and tail.