Creature Kit v1.1 Procedural Creature Creation for Unity
Search Results for

    Show / Hide Table of Contents
    Documentation
    Home Animation Channels Guide Clips Guide No-Code Guide API Reference

    Surface Gallery

    Use this page for visual examples of Surface presets and material styles.

    Shared Texture Library

    Creature Surface texture comparison

    This comparison uses the same default Beast, camera, lighting, and material setup for every profile. Only the shared skin texture changes, while the eyes and feet stay neutral so the surface structure remains easy to read.

    The library groups its shared profiles by a short name prefix:

    • Alien profiles provide unfamiliar organic and cracked surfaces.
    • Fur profiles provide animal-inspired coats such as FurCheetah, FurCowDark, and FurTigerCoat.
    • Geo profiles provide reusable graphic patterns such as GeoRingSpots, GeoWoolly, and GeoPebbledHide.
    • Skin profiles provide species-inspired bare skin such as SkinElephant.

    These profiles live in the global Assets/CreatureKit/TextureLibrary pool. Any Creature Kit creature family can use them, and each surface decides its own color, tiling, and part assignment.

    Custom Material Variant

    Custom material variant

    Duplicated Surface presets are the intended place for custom metallic, smoothness, color, and texture authoring changes.

    Part Slot Example

    Material slot example

    Part slots let one Beast combine different visual treatments for body, head, eye, pupil, eyelid, legs, feet, and tail.

    Back to top Generated by DocFX