Creature Kit v1.1 Procedural Creature Creation for Unity
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    Beast Structure

    Beast Structure is the procedural shape system used to create a generated Beast from inspector settings.

    The main component is BeastStructure. It owns the serialized BeastSettings, creates the generated hierarchy, and exposes rebuild and clear operations.

    Structure overview

    In This Section

    • Structure Concepts
    • Inspector Workflow
    • Structure Presets
    • Detail Level And Shape Profiles
    • Structure Gallery

    Typical Workflow

    1. Add or create a Beast in the scene.
    2. Choose a structure preset or edit the Beast settings directly.
    3. Adjust global shape, body, head, eyes, ears, mouth, neck, legs, and tail.
    4. Click Rebuild Structure when needed.
    5. Apply a Surface preset to define colors and materials.
    6. Add animation components when the shape is ready.

    Structure settings define the creature. Demo controller settings define sample scene behavior. Keep those two ideas separate when integrating Creature Kit in a game.

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