Serpentine
Creature Kit Serpentine V1 generates a continuous bones-and-skinned-mesh Body, compound Head parts and a controller-neutral locomotion pose.
The beginner workflow uses three components:
SerpentineStructuregenerates and owns anatomical parts.SerpentineSurfaceapplies reusable surface presets.SerpentineLocomotiongives one explicit Head path authority, combines procedural undulation with achieved travel, and can apply an optional surface-penetration guard.
The product never moves the creature root. Movement remains the responsibility of your game.
Start here
V1 generates Body and zero to five Heads. Each Head has a continuous Upper Head and an independently pivoted Lower Jaw. One Head can be selected as the locomotion guide; other Heads remain untouched for future animation. Tails, Necks, Eyes and Legs remain future work; runtime structural mutation and random generation are not part of V1.