Creature Kit v1.1 Procedural Creature Creation for Unity
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    Serpentine

    Creature Kit Serpentine V1 generates a continuous bones-and-skinned-mesh Body, compound Head parts and a controller-neutral locomotion pose.

    The beginner workflow uses three components:

    • SerpentineStructure generates and owns anatomical parts.
    • SerpentineSurface applies reusable surface presets.
    • SerpentineLocomotion gives one explicit Head path authority, combines procedural undulation with achieved travel, and can apply an optional surface-penetration guard.

    The product never moves the creature root. Movement remains the responsibility of your game.

    Start here

    • Create Your First Serpentine
    • Structure and Parts
    • Locomotion and Terrain

    V1 generates Body and zero to five Heads. Each Head has a continuous Upper Head and an independently pivoted Lower Jaw. One Head can be selected as the locomotion guide; other Heads remain untouched for future animation. Tails, Necks, Eyes and Legs remain future work; runtime structural mutation and random generation are not part of V1.

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