Creature Kit v1.1 Procedural Creature Creation for Unity
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    Surface Concepts

    A Surface preset is a named set of materials for a Beast.

    It does not change the creature shape. It changes the visual surface assigned to generated parts.

    Preset And Materials

    BeastSurfacePreset references materials for each generated part family.

    The preset is the reusable asset. The materials are regular Unity materials. This keeps the workflow familiar: apply a preset for a complete look, or edit individual materials when a creature needs a custom finish.

    Built-In Surface Presets

    Creature Kit includes presets such as:

    • Default
    • DarkGray
    • Brown
    • Green
    • Red
    • IronShard
    • PartPalette
    • TexturedElephant

    These are intended as starting points for creature families and quick visual tests.

    Some presets use only flat materials. This is useful for cartoon, low-poly, or very graphic creature styles. Other presets can use tiled textures and normal maps for more organic surfaces such as scales, hide, fur, spots, or stripes.

    Structure Preset Vs Surface Preset

    A structure preset changes the generated shape. A surface preset changes the materials.

    Use both together when making a creature template: one asset defines the body plan, the other defines its visual style.

    Authoring Boundary

    Surface authoring should stay focused on visual materials. Use Structure presets for shape changes, and use demo or application code for runtime behavior.

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