Creature Kit v1.1 Procedural Creature Creation for Unity
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    Namespace CreatureKit.Serpentine

    Classes

    SerpentineHeadPart

    One generated Head assembly. The upper volume and independently pivoted Lower Jaw remain one logical anatomical part.

    SerpentineLocomotion

    Owns native Body Front-guided movement, produces the procedural locomotion pose and optionally guards the complete creature against surface penetration. Feature implementations live in focused partial source files and internal solver collaborators.

    SerpentineLocomotionMath

    Controller-neutral helpers that convert an observed world displacement into wave phase.

    SerpentinePackageVersion

    Version and public links for the self-contained Serpentine package.

    SerpentinePart

    A generated anatomical part of a Serpentine creature.

    SerpentineParts

    Generated parts owned by a SerpentineStructure.

    SerpentineStructure

    Generates and owns the anatomical structure of a Serpentine creature.

    SerpentineSurface

    Applies a reusable surface preset to generated Serpentine parts.

    SerpentineSurfacePartTextureSettings

    SerpentineSurfacePreset

    Reusable appearance recipe for a Serpentine creature.

    SerpentineSurfaceRendering

    Shader and material property names used by Serpentine surfaces.

    SerpentineSurfaceSettings

    Material assignments for the current and future Serpentine part families.

    SerpentineSurfaceTextureSettings

    Structs

    SerpentineAxialFrame

    Orthonormal local frame sampled along a Serpentine axial chain.

    SerpentineHeadCollision

    Collision record retained under its legacy name for source compatibility.

    SerpentineHeadSupport

    Support record retained under its legacy name for source compatibility.

    SerpentineMoveResult

    Result of one native Serpentine movement step.

    Interfaces

    ISerpentineDynamicSurface

    Marks a component whose collider Transform may move while a creature is using it as terrain. Serpentine keeps Body Front adjustments from such supports out of the persistent path and lets supported analytical Body samples inherit bounded surface motion only along the configured Probe Direction.

    Enums

    SerpentineBodyTerrainSamplingMode

    Body terrain sampling strategy used by the surface penetration guard.

    SerpentineHeadMotionState

    Movement state retained under its legacy name for source compatibility.

    SerpentineSelfContactQuality

    Runtime cost and convergence preset for optional Body self contact.

    SerpentineSurfaceApplyScope

    SerpentineSurfaceTextureMapping

    Texture mapping modes supported by Serpentine surface authoring.

    SerpentineTerrainRayDensity

    Number of terrain rays evaluated around each Body articulation.

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