Creature Kit v1.1 Procedural Creature Creation for Unity
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    Class SerpentineHeadPart

    One generated Head assembly. The upper volume and independently pivoted Lower Jaw remain one logical anatomical part.

    Inheritance
    object
    SerpentineHeadPart
    Namespace: CreatureKit.Serpentine
    Assembly: CreatureKit.Serpentine.Runtime.dll
    Syntax
    public sealed class SerpentineHeadPart

    Properties

    Id

    Stable identifier within the generated structure.

    Declaration
    public string Id { get; }
    Property Value
    Type Description
    string

    JawPivot

    Independent pivot reserved for mouth animation.

    Declaration
    public Transform JawPivot { get; }
    Property Value
    Type Description
    Transform

    LocalBounds

    Current bounds of the complete Head assembly expressed in Root local space. The independently rotated Lower Jaw is included.

    Declaration
    public Bounds LocalBounds { get; }
    Property Value
    Type Description
    Bounds

    LowerJawRenderer

    Renderer for the independently generated Lower Jaw.

    Declaration
    public MeshRenderer LowerJawRenderer { get; }
    Property Value
    Type Description
    MeshRenderer

    Renderers

    All renderers owned by this logical Head part.

    Declaration
    public IReadOnlyList<MeshRenderer> Renderers { get; }
    Property Value
    Type Description
    IReadOnlyList<MeshRenderer>

    Root

    Independent Head anchor at the front of its Neck branch. Locomotion may rotate this Transform for visual look direction without moving Body Front or the Lower Jaw pivot.

    Declaration
    public Transform Root { get; }
    Property Value
    Type Description
    Transform

    UpperHeadRenderer

    Renderer for the continuous connection, skull and snout volume.

    Declaration
    public MeshRenderer UpperHeadRenderer { get; }
    Property Value
    Type Description
    MeshRenderer
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