Creature Kit v1.1 Procedural Creature Creation for Unity
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    Class SerpentineParts

    Generated parts owned by a SerpentineStructure.

    Inheritance
    object
    SerpentineParts
    Namespace: CreatureKit.Serpentine
    Assembly: CreatureKit.Serpentine.Runtime.dll
    Syntax
    public sealed class SerpentineParts

    Constructors

    SerpentineParts()

    Declaration
    public SerpentineParts()

    Properties

    Body

    The generated Body part.

    Declaration
    public SerpentinePart Body { get; }
    Property Value
    Type Description
    SerpentinePart

    Eyes

    Generated Eye parts. Empty until Eye generation is implemented.

    Declaration
    public IReadOnlyList<SerpentinePart> Eyes { get; }
    Property Value
    Type Description
    IReadOnlyList<SerpentinePart>

    Heads

    Generated Head parts in their serialized structure order.

    Declaration
    public IReadOnlyList<SerpentineHeadPart> Heads { get; }
    Property Value
    Type Description
    IReadOnlyList<SerpentineHeadPart>

    Legs

    Generated Leg parts. Empty until Leg generation is implemented.

    Declaration
    public IReadOnlyList<SerpentinePart> Legs { get; }
    Property Value
    Type Description
    IReadOnlyList<SerpentinePart>

    Necks

    Generated Neck parts in Head order. Each Neck has the same stable identifier as the Head branch that it connects.

    Declaration
    public IReadOnlyList<SerpentinePart> Necks { get; }
    Property Value
    Type Description
    IReadOnlyList<SerpentinePart>

    Tails

    Generated Tail parts. Empty until Tail generation is implemented.

    Declaration
    public IReadOnlyList<SerpentinePart> Tails { get; }
    Property Value
    Type Description
    IReadOnlyList<SerpentinePart>
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