Class SerpentineSurfaceRendering
Shader and material property names used by Serpentine surfaces.
Inheritance
object
SerpentineSurfaceRendering
Assembly: CreatureKit.Serpentine.Runtime.dll
Syntax
public static class SerpentineSurfaceRendering
Fields
BaseColorProperty
Declaration
public const string BaseColorProperty = "_BaseColor"
Field Value
BaseMapProperty
Declaration
public const string BaseMapProperty = "_BaseMap"
Field Value
BuiltInStandardShaderName
Declaration
public const string BuiltInStandardShaderName = "Standard"
Field Value
LegacyColorProperty
Declaration
public const string LegacyColorProperty = "_Color"
Field Value
LegacyGlossinessProperty
Declaration
public const string LegacyGlossinessProperty = "_Glossiness"
Field Value
LegacyMainTexProperty
Declaration
public const string LegacyMainTexProperty = "_MainTex"
Field Value
LegacyNormalMapProperty
Declaration
public const string LegacyNormalMapProperty = "_MainBump"
Field Value
Declaration
public const string MetallicProperty = "_Metallic"
Field Value
NormalMapProperty
Declaration
public const string NormalMapProperty = "_BumpMap"
Field Value
NormalStrengthProperty
Declaration
public const string NormalStrengthProperty = "_BumpScale"
Field Value
SmoothnessProperty
Declaration
public const string SmoothnessProperty = "_Smoothness"
Field Value
TriplanarObjectShaderName
Declaration
public const string TriplanarObjectShaderName = "CreatureKit/Serpentine/Surface/Triplanar Object Lit"
Field Value
TriplanarScaleProperty
Declaration
public const string TriplanarScaleProperty = "_TriplanarScale"
Field Value
UrpLitShaderName
Declaration
public const string UrpLitShaderName = "Universal Render Pipeline/Lit"
Field Value