Namespace CreatureKit.Beasts.Animation
Classes
BeastAnimationBridge
No-code friendly bridge that exposes a small, explicit Beast animation surface to Unity Events, Animation Clips, Timeline, and Visual Scripting.
BeastAnimator
Unity component used by application code to play Beast clips and drive Beast animation channels.
BeastClipStateBehaviour
Animator state behaviour that plays a Beast clip when a Unity Animator state is entered.
BeastIdleSettings
Editable parameters used by the Idle clip.
BeastLandingSettings
Editable parameters used by the Landing clip.
BeastRushSettings
Editable parameters used by the Rush clip.
BeastSearchRunSettings
Editable parameters used by the Search Run clip.
BeastStunnedSettings
Editable parameters used by the Stunned clip.
BeastTakeoffSettings
Editable parameters used by the Takeoff clip.
BeastWaitSettings
Editable parameters used by the Wait clip.
BeastWalkSettings
Editable parameters used by the Walk clip.
Enums
BeastAnimationChannels
Flags used to select which Beast animation channels are controlled by a clip or manual animation command.
BeastAnimationClip
High-level Beast animation clips that can be started from BeastAnimator.