Creature Kit v1.1 Procedural Creature Creation for Unity
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    Home Animation Channels Guide Clips Guide No-Code Guide API Reference

    Namespace CreatureKit.Beasts.Animation

    Classes

    BeastAnimationBridge

    No-code friendly bridge that exposes a small, explicit Beast animation surface to Unity Events, Animation Clips, Timeline, and Visual Scripting.

    BeastAnimator

    Unity component used by application code to play Beast clips and drive Beast animation channels.

    BeastClipStateBehaviour

    Animator state behaviour that plays a Beast clip when a Unity Animator state is entered.

    BeastIdleSettings

    Editable parameters used by the Idle clip.

    BeastLandingSettings

    Editable parameters used by the Landing clip.

    BeastRushSettings

    Editable parameters used by the Rush clip.

    BeastSearchRunSettings

    Editable parameters used by the Search Run clip.

    BeastStunnedSettings

    Editable parameters used by the Stunned clip.

    BeastTakeoffSettings

    Editable parameters used by the Takeoff clip.

    BeastWaitSettings

    Editable parameters used by the Wait clip.

    BeastWalkSettings

    Editable parameters used by the Walk clip.

    Enums

    BeastAnimationChannels

    Flags used to select which Beast animation channels are controlled by a clip or manual animation command.

    BeastAnimationClip

    High-level Beast animation clips that can be started from BeastAnimator.

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