Creature Kit v1.1 Procedural Creature Creation for Unity
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    Enum BeastAnimationChannels

    Flags used to select which Beast animation channels are controlled by a clip or manual animation command.

    Namespace: CreatureKit.Beasts.Animation
    Assembly: CreatureKit.Beasts.Animation.Runtime.dll
    Syntax
    [Flags]
    public enum BeastAnimationChannels

    Fields

    Name Description
    All

    All available Beast animation channels.

    Body

    Body root motion channel.

    Ears

    Ear animation channel.

    Eyes

    Eye and eyelid animation channel.

    Head

    Head motion channel.

    Legs

    Leg locomotion channel. This channel is mainly driven by locomotion clips.

    Mouth

    Mouth and lower jaw animation channel.

    Neck

    Neck motion channel.

    None

    No animation channel.

    Tail

    Tail animation channel.

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