Creature Kit v1.1 Procedural Creature Creation for Unity
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    Class BeastStunnedSettings

    Editable parameters used by the Stunned clip.

    Inheritance
    object
    BeastStunnedSettings
    Namespace: CreatureKit.Beasts.Animation
    Assembly: CreatureKit.Beasts.Animation.Runtime.dll
    Syntax
    public sealed class BeastStunnedSettings

    Constructors

    BeastStunnedSettings()

    Declaration
    public BeastStunnedSettings()

    Fields

    bodyRollDegrees

    Side-to-side body roll amplitude.

    Declaration
    public float bodyRollDegrees
    Field Value
    Type Description
    float

    cyclesPerSecond

    Number of full stunned shake cycles played per second.

    Declaration
    public float cyclesPerSecond
    Field Value
    Type Description
    float

    enabledChannels

    Animation channels driven by Stunned.

    Declaration
    public BeastAnimationChannels enabledChannels
    Field Value
    Type Description
    BeastAnimationChannels

    headRollDegrees

    Head roll amplitude during the stunned shake.

    Declaration
    public float headRollDegrees
    Field Value
    Type Description
    float

    headYawDegrees

    Head yaw amplitude during the stunned shake.

    Declaration
    public float headYawDegrees
    Field Value
    Type Description
    float

    mouthOpenDegrees

    Small open-mouth pose while stunned.

    Declaration
    public float mouthOpenDegrees
    Field Value
    Type Description
    float
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