Creature Kit v1.1 Procedural Creature Creation for Unity
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    Class BeastCharacterGroundAlignment

    Optional Beast helper for CharacterController movement on uneven ground.

    Inheritance
    object
    BeastCharacterGroundAlignment
    Namespace: CreatureKit.Beasts
    Assembly: CreatureKit.Beasts.Runtime.dll
    Syntax
    public sealed class BeastCharacterGroundAlignment : MonoBehaviour

    Constructors

    BeastCharacterGroundAlignment()

    Declaration
    public BeastCharacterGroundAlignment()

    Properties

    Controller

    CharacterController owned by the same GameObject as this helper.

    Declaration
    public CharacterController Controller { get; }
    Property Value
    Type Description
    CharacterController

    Methods

    AlignVisualToGround(Vector3, Vector3, float, float)

    Rotates the generated Beast visual root toward the slope while keeping the CharacterController upright.

    Declaration
    public void AlignVisualToGround(Vector3 velocity, Vector3 desiredUp, float rotationSpeed, float deltaTime)
    Parameters
    Type Name Description
    Vector3 velocity

    Current movement velocity used to resolve facing direction.

    Vector3 desiredUp

    Ground-up direction returned by GetDesiredGroundUp(float).

    float rotationSpeed

    Maximum visual rotation speed in degrees per second.

    float deltaTime

    Frame time.

    DrawGroundProbeDebugLines()

    Draws Play Mode debug lines for the configured ground probes.

    Declaration
    public void DrawGroundProbeDebugLines()

    FitControllerToBeast()

    Resizes the CharacterController capsule from the generated Body and Legs render bounds.

    Declaration
    public void FitControllerToBeast()

    GetDesiredGroundUp(float)

    Samples and smooths the desired ground-up direction.

    Declaration
    public Vector3 GetDesiredGroundUp(float deltaTime)
    Parameters
    Type Name Description
    float deltaTime

    Frame time used by the smoothing filter.

    Returns
    Type Description
    Vector3

    Smoothed ground-up direction, preserving the last valid direction while every foot probe misses.

    ProjectVelocityOnGround(Vector3, Vector3)

    Projects a velocity onto the sampled ground plane while preserving horizontal speed.

    Declaration
    public Vector3 ProjectVelocityOnGround(Vector3 velocity, Vector3 groundNormal)
    Parameters
    Type Name Description
    Vector3 velocity

    Input velocity.

    Vector3 groundNormal

    Ground normal returned by GetDesiredGroundUp(float).

    Returns
    Type Description
    Vector3

    Velocity adjusted for the current slope.

    RotateControllerTowards(Vector3, float, float)

    Rotates the CharacterController root toward the current movement direction, keeping it upright.

    Declaration
    public void RotateControllerTowards(Vector3 velocity, float rotationSpeed, float deltaTime)
    Parameters
    Type Name Description
    Vector3 velocity

    Current movement velocity.

    float rotationSpeed

    Maximum yaw rotation speed in degrees per second.

    float deltaTime

    Frame time.

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