Classes | |
| struct | CoroutineHandle |
| A handle for a MEC coroutine. More... | |
Enumerations | |
| enum | DebugInfoType { None , SeperateCoroutines , SeperateTags } |
| How much debug info should be sent to the Unity profiler. NOTE: Setting this to anything above none shows up in the profiler as a decrease in performance and a memory alloc. Those effects do not translate onto device. More... | |
| enum | Segment { Invalid = -1 , Update , FixedUpdate , LateUpdate , SlowUpdate , RealtimeUpdate , EditorUpdate , EditorSlowUpdate , EndOfFrame , ManualTimeframe } |
| The timing segment that a coroutine is running in or should be run in. More... | |
| enum | SingletonBehavior { Abort , Overwrite , Wait , AbortAndUnpause } |
| How the new coroutine should act if there are any existing coroutines running. More... | |
| enum MEC.DebugInfoType |
How much debug info should be sent to the Unity profiler. NOTE: Setting this to anything above none shows up in the profiler as a decrease in performance and a memory alloc. Those effects do not translate onto device.
| enum MEC.Segment |
The timing segment that a coroutine is running in or should be run in.
How the new coroutine should act if there are any existing coroutines running.